CHANGELOG

3.0.2.5
  • [ADDED] “Check for updates” toggle in DRE Launcher -> General. Disable this to stop from checking for updates

  • [ADDED] “Use Beta Versions” toggle in DRE Launcher -> General. Enable this to subscribe to Beta updates for DRE. Beta versions will be unstable, so unless adviced to, keep this off.

  • [ADDED] Going forward after 3.0.2.0, after downloading and installing new DRE versions, the changelog will displayed in DRE Launcher

 

  • [CHANGED] Removed “Car [number;] X …” option in manual, to clarify that these look up commands use: “Car X …”

  • [CHANGED] Prevented “Alert New Lap” from triggering when running through pitlane count down using the NASCAR pit count down option

  • [CHANGED] Shortened the initialization of DRE by some seconds for a quicker response when joining a session or starting DRE in a session

 

  • [FIXED] A race condition for the “display units” that determine whether the units is English or Metric in DRE. It will now wait until the plugin has the info.

  • [FIXED] Added missing “Car X irating” command from lookup commands category. Also added missing commands in manual for this category

  • [FIXED] Issues with driverBusy feature, when turned off would still prevent DRE from speaking

  • [FIXED] Issue that would allow DRE to speak using the nascar count down in pits with driverBusy feature turned off

  • [FIXED] Issues with driverBusy feature, where it could occasionally prevents DRE from speaking over longer periods, that would cause messages to be bunched together

  • [FIXED] Internal bug reports

  • [FIXED] Various issues

3.0.1
  • [ADDED] DRE Launcher – A nifty app to start DRE and configure it. You will also find links to Manual, website and FAQs in the Launcher. The purpose of it is to move away from editing the ever expanding DRE.ini, and the Launcher takes care of presenting the DRE.ini content neatly in various categories. You may continue to edit the DRE.ini directly or only from DRE Launcher from now on, it’s up to you. When changing something in the Launcher the change is automatically applied to the DRE.ini file, so the DRE plugin in Voice Attack can use the changes you made in the DRE Launcher. You can do live changes in the Launcher, and then just say “Reload Settings” to DRE. Check DRE Launcher out 🙂

     

  • [ADDED] Run the Launcher from Windows startup and let it launch additional apps of your choice when iRacing sessions start. Use this to for example start Voice Attack whenever a new session starts and Voice Attack isn’t already open. It also possible to start the files minimized as well as close them when iRacing session disconnects. Find the feature in the Launcher -> File Starter

     

  • [ADDED] It is now possible to use DRE with less MaxCars than 63 – Note that not all data for all cars will be available, and that DRE functions in a less-than-optimal way due to the lacking information. This means no live positioning can work and you instead get position updates only when crossing the S/F. Furthermore there are other areas where alerts will not trigger with less than MaxCars at 63. This feature is in an experimental stage, so please report issues at egil@theawe.dk directly. To avoid these potential issues, set MaxCars to 63 to allow for all data being streamed to your PC. To make sure you’ve made a concious choice about your MaxCars setting, an alert informing you about a too low setting has been added. This will trigger whenever a session have more cars registered than MaxCars. You may toggle this alert off in the Launcher under General Alerts and proceed using less than 63 MaxCars.

     

  • [ADDED] Action Camera! Let DRE control what to watch when not driving in iRacing. Action Camera finds the most exciting battles, hotlaps and essentials racing that matters to you. The algorithms takes a lot of things into account. For example, class battles are important, but they are more important when they are in your class – and much more important when it’s ahead of you. This feature is great for catching the important things. For qualifications, Action Camera should focus on the car with the most gained time on the hotlap. This is a first iteration, so if you have any ideas for improvement, please let me know

     

  • [ADDED] Auto Action Camera toggle in Launcher. Let DRE use Action Camera whenever you join a session or exit the car.

     

  • [ADDED] Two commands to manually control action camera: “Start action camera” and “Stop action camera”. If Auto Action Camera is enabled, and you want to override its decisions and manually follow a specific car, you can stop it this way. Auto action camera will start again whenever you join a new session or exit a car again.

     

  • [ADDED] Custom Gear Rev Limits per car! Run DRE, load a session with a car that you want to dial custom rev limits for. DRE will automatically add the car and its default rev limit to the Gears.ini file that you can edit afterwards. Use DRE Launcher to edit the rev limits. Use the rev limits with the “Alert Gear Shift” type of “Custom Rev Limits.

     

  • [ADDED] Using Custom Gear Rev Limits, your actual shifting points will be gathered over time and shown in gray next to your RPM limit per gear. The measured rpm shift points is a running average that slowly finds your actual shifting RPMs. Use these balance the RPM limits for the gear shift alert.

     

  • [ADDED] Option to toggle sound types for gear shift alerts. Toggle them in the Gear Shift Alerts page of DRE Launcher

     

  • [ADDED] Exposed Alert Weather thresholds in Launcher, so you can decide how much of a change in weather conditions you want, before being alarmed by it. Fx., Weather Track Temp Threshold is by default set to 2.5C. When track temp in/decreases 2.5C, DRE will alert you. With this is exposed, you may dial these settings to your likings. Find it in the Launcher-> Weather Alerts

     

  • [ADDED] Exposed threshold of lower safety / iRating alerts of other drivers in DRE Launcher. You can now specify in percent when warnings about other drivers’ lower safety rating is heard. By default it’s set to 60%, so if you have an iRating of 4000 and SR3.5, any driver below 2400iR or below SR2.1 will trigger this warning when you approach them on track the first time

     

  • [ADDED] Option in Launcher to enable jumping to live replay when exiting the car: Set “autoLiveReplay” to 1 to enable. Off by default. This also jumps to live when you enter a server and when sessions change.

     

  • [ADDED] New chat commands: Say You’re Welcome, Say Pass Right, Say Pass Left, Say Okay, Say No Problem, Say Good Luck

     

  • [ADDED] Added new UI command: “Show Latency” along with a new Keybind: keyShowLatency – for toggling the latency meter black box. Default to “L”

     

  • [ADDED] New command to easier navigate Black Boxes: “Set/Show 1..10 up/down/left/right” navigates the current black box up, down, left or right by a certain amount of pushes. Fx. In Relative Tab say “Show 5 down” to scroll down the list, or in In-car Adjustments say “Set 3 left” to decrease a setting 3 steps down. It is similar to the “Tab/Box up” commands but includes an amount here

     

  • [ADDED] New command to easier navigate Black Boxes increments: “Increase/Decrease by 1..10” – for changing settings in black boxes. Fx. hovering over the fuel amount in the Fuel Tab, say “Increase by 7” to increase the fuel amount 7 steps

     

  • [ADDED] New alert! AlertSectorNextSlow will trigger if the next sector up ahead on track has been slower on a regular basis to your personal best. This takes in a median sector time of the last 5 times you passed through this sector and compares it to the sector time that was set here on your best lap time. Notice the personal best sector time comes from the best lap time, and might not be the optimal sector time. Anyway, this alert will give you hints about where your car, or you, lose performance compared to your best runs. Use it to figure out if car setup is struggling in certain sectors, or if you tend to fall into a bad habit of taking corners bad. The alert is off by default, so enable it in Launcher

     

  • [ADDED] New alert! AlertSectorLastOptimal will trigger as you complete a sector, and tells you if that sector was your personal best. The alert is off by default, so enable it in Launcher

     

  • [ADDED] New alert! AlertSectorLastBestInClass will trigger as you complete a sector, and tells you if that sector was the fastest in your class. The alert is off by default, so enable it in Launcher

     

  • [ADDED] New alert! AlertSectorVulnerability will inform you about which sector you are quicker than the class car ahead on track, and which sector you are slower than the class car behind on track. Use this to fend off those from behind and to attack those ahead. Default Off (0)

     

  • [ADDED] New command for Pro users: “Focus on car X” will focus on the mentioned car number. For now this command does not allow car numbers with leading zeros like 007.

     

  • [ADDED] New alert! You will be alerted when pits open and close. Quite simple but quite useful. Default on

     

  • [ADDED] New alert! “alert pit service status”. When hitting your marks in the pit stall, DRE will let you know. This way you rely less on the visual cue and can quicker respond if you over/undershot the pit stall. Default on

     

  • [ADDED] “alertFuelSafetyBuffer” – The buffer amount of fuel. This is used for the alertFuel alert that is triggered on the last lap, before you must pit for fuel. Default 0.5L. Define this in DRE Launcher

     

  • [ADDED] New command “Delete Sector data” – Clears all gathered sector delta for you and other cars. This is valuable to do after a major track / weather change, so you are able to measure your overall performance accurately

     

  • [ADDED] New alerts! “alertPitRepairsCountdown” and “alertPitOptionalRepairsCountdown” that count down remaining repair times. On by default

     

  • [ADDED] New alert! “alertPitStopChanges” will sound when entering pit lane with more than 70 meters to your pit box about what is going to be done in the pit stop. This works as a safety measure to ensure you have enabled the right things for the stop. On by default

     

  • [ADDED] New alert! “alertPitStopComplete” will sound when your pit stop is complete, where no more fuel, tires, windscreen or fast repair is needed. This will not be called if your car needs any repairs. On by default

     

  • [ADDED] New alert for the future! “alertMixedAI”. If the driver field is mixed between real and AI drivers, this warns about the AI drivers when approaching them. Default on

     

  • [ADDED] New alert! “alertLapsLeftCountdown” which will call out laps completed and laps left at a certain lap interval. You may define the interval in the DRE Launcher, as well as specify if the alert also should happens in practice and qualification session. The alert is off by default

     

  • [ADDED] New command “completed green laps” or simply “green laps” will give the completed number of laps that was under green flag during crossing the S/F line

     

  • [ADDED] [Sim;Simulation;In-game;Game] [time;clock] to tell you what sim time it is

     

  • [ADDED] [Sim;Simulation;In-game;Game] date to tell you what sim date it is

     

  • [ADDED] Admin commands are now included in DRE! Use these when you are an admin in a hosted session. All commands here have been added: https://members.iracing.com/jforum/posts/list/1065608.page#8051073

     

  • [ADDED] “Fuel laps left at start finish”. This will give you the laps left in fuel tank for the next time you pass the Start / Finish line.

     

  • [ADDED] “Get last result” Finds and shows the result of the last session. Note, that the session might not be over yet. It can even show a result from a previous DRE session. This might be useful coming back after a few days and you need to catch up with how you performed

     

  • [ADDED] “Get last race result” works like the above, but retrieves your last race results.

     

  • [ADDED] “Pit stall ahead / behind (on track)” that after the first pitting in this session, DRE knows where the pit stall of this driver is located relatively to your own. This is useful especially on oval racing for getting track position when returning to the track. It will return either “ahead” or “behind”.

     

  • [ADDED] It is possible now to ask about details of both the overall as well as the class leader. Ask the usual stuff about stint laps, name, delta times, current lap, gap and so on. Check the Manual PDF that includes all the available commands in the “Leader Data” section.

     

  • [ADDED] It is possible now to ask about details of any car. Ask the usual stuff about stint laps, name, delta times, current lap, gap and so on. Do it by commanding “Car [0..999] x” and replace ‘x’ with either “last lap time”, “best time”, “delta last”, “delta best”, “gap”, “class position”, “position”, “stint laps”, “lap” and variations of these.

     

  • [ADDED] 6 new gear shift sound types have been added. Go check them out in DRE Launcher -> Gear Shift Alerts

     

  • [ADDED] Alerts for gearing up and down. These can be valuable to confirm that a gear change has happened. Find the alerts and activate them in the Launcher -> Gear Shift Alerts

     

  • [ADDED] Setup and In-Car changes tips, that can guide you to dial changes to the car. Tips can be called like: “Help me with loose rear tires”, or “Explain rebound”, “Guide me on caster”, “Give a tip about oversteer at corner exit” and so on. For all combinations and possibilities, see the DRE manual under the “iRacing | Setup Tips” section. If you have new ideas for tips, or hear any mistakes, please forward them to egil@theawe.dk

     

  • [ADDED] Option in Launcher -> Proximity to turn off proximity alerts while spectating, and another driver is in your car (team sessions or when joining with Watch)

     

  • [ADDED] Using “Alert Fuel” it will also remind you to pit shortly before pit entry, to make sure you pit if you forgotten it whilst racing

     

     

  • [CHANGED] Box or tap up/down/left/right commands now have a prefix: “Set”, to prevent triggering false positives. Call fx. “Set box up”

     

  • [CHANGED] “Tear off” command now have a prefix: “Do”, to prevent triggering false positives. Call “Do tear off” or one of the other variations

     

  • [CHANGED] While alerts about cars on your sides are being announced, DRE will now attempt to give you the most up to date precision on whether the car is on your front, middle or rear.

     

  • [CHANGED] With cars on your sides, no other alerts should be heard. If however, you keep cars on your sides for more than 10 seconds, DRE may start to give you other alerts again.

     

  • [CHANGED] OnTrackDistFactor setting in DRE Launcher now has a new meaning: Factor for proximity scanning behind your car. Valid values only between 0.1 and 1.0! Moves the trigger area for On Track Proximity alert closer or further away from behind your car. A value of 1 will trigger the alert when a faster car is somewhere between 1.5 and 3 seconds your car, while a value of 0.1 will trigger the alert somewhere between 0.5 and 1.5 seconds behind you. It is dependent on the best lap time delta to the other cars. Faster cars equals longer distances behind. Alerts will always trigger with a minimum of 0.5 seconds behind you.

     

  • [CHANGED] New default value for ownPitExitDistThreshold, which defines how far behind you coming out of pits, you want to scan for cars approaching. The previous default value was 250m and the new is 150m. It is recommended to change your value to 150 as well, if you want shorter distances when exiting pits.

     

  • [CHANGED] New default value for alertOtherDriversTimeLossThreshold changed from 5 to 7 seconds. Heavy traffic on a long track can cause several seconds of time lost compared to a median lap time, without it should trigger an alert. It is advised that you adapt this number yourself to your liking.

     

  • [CHANGED] Gear shift volume now uses a better curve to manipulate volume when sliding between 10 and 100 in DRE Launcher

     

  • [CHANGED] Do Tear off now includes an option to say “Toggle tear off”, to toggle if windscreen should be cleaned at the next stop. Saying this will also reveal its new state

     

  • [CHANGED] ‘Alert fuel’ no longer triggers if DRE believes you have enough fuel to finish the race

     

  • [CHANGED] When swapping class positions in official races, randomly you will now hear an estimated irating to get for the class position ahead of you

     

  • [CHANGED] Repurposed “drivers in class” to now tell you how many are joined in your class this session as well as how many are actually driving outside pits currently

     

  • [CHANGED] Tweaked the internal thresholds for when DRE considers you being busy driving, when racing oval tracks. And in general now taking brake pedal input, as well as no throttle input into consideration as well. Furthermore, there’s now a 1 second delay before not being busy again.

     

  • [CHANGED] Using Nascar style pit count down, the driver is now regarded as busy during. This means no other alerts should be triggered while the count down is active

     

  • [CHANGED] When your position changes to be leading, it will not trigger the “alert new position” if you use “alert new leader” and “alert new class leader”

     

     

  • [FIXED] Issue with how many laps were remaining in races defined both by laps and time. This caused the fuel calculations to be off and not use the shortest time until checkered flag. This issue would be heard with 1 lap to go where DRE suggested you to take fuel, while having plenty of fuel on board. Issue also happened when leading a class. This should now be fixed. (Thanks Jack Wall!)

     

  • [FIXED] Small bug where the average class iRating wasn’t calculated in sessions with CarClassID as 0

     

  • [FIXED] Small issue with engine warning alerts triggering, that would not trigger with certain combinations of engine warning alerts enabled and disabled

     

  • [FIXED] Issue with changing from one offline practice session to another offline session

     

  • [FIXED] Issue with speed of others was off, which could lead to some alerts never being triggered

     

  • [FIXED] Issue with car left / right alerts where the front / rear callout were swapped

     

  • [FIXED] Issue where track info wasn’t acquired from server

     

  • [FIXED] Average fuel per lap on longer tracks was off in the beginning, so now it discard the first lap(s) of fuel usage if a fuel usage of a newer lap is drastically different. This should make the average fuel per lap more stabile from the beginning

     

  • [FIXED] Issue with gear shifts that would be called while another gear shift sound was already playing. This could cause build ups of memory.

     

  • [FIXED] Alerts for when cars around you set a new best lap time and they immediately exit the car, then that alert would continue to trigger every time you start a new lap. This is now fixed, so it only triggers this once per new best lap time.

     

  • [FIXED] Bug with Imperial display units (Fahrenheit), as the weather alert for air and track temp have a mistake in the conversion from the internal Celcius to Fahrenheit.

     

  • [FIXED] Decimal issues with weight based fuel cars resolved

     

  • [FIXED] Other Decimal issues

     

  • [FIXED] Improved code to be a bit more performant

     

  • [FIXED] Improved algorithm to queue feedback and avoiding the speak to stop itself

     

  • [FIXED] Internal versioning checks for the latest version

     

  • [FIXED] After a pitstop, Auto fuel was engaging immediately after exiting pit lane. Now it will take at least 5 laps before engaging again

     

  • [FIXED] Whenever there’s a driver swap, DRE will now check the new driver for being a marked driver or below the safety thresholds

     

  • [FIXED] Starting Delta Timing could lead to crash, as a infinite loop was created. This has now been resolved

     

  • [FIXED] Alert new leader did not have a 10 second extra check, to see if the position change was kept. This is now included

     

  • [FIXED] When there’s only one class in the session, if you have the Alert New Class Leader alert enabled, it will just use the regular Alert New Leader instead, as this sounds more natural with 1 class.

     

  • [FIXED] DRE now uses https to lookup race stats from iRacing, after they’ve changed the member site be using https

     

  • [FIXED] Leak in Gear RPM Shift alerts, that would cause VA to crash

     

  • [FIXED] Made Start Engine sequence of holding ignition keys a bit longer, so it makes sure to properly begin the engine starting procedure

     

  • [FIXED] In some sessions, DRE would regard a multi make field of cars to be seperate classes. This is now corrected

     

  • [FIXED] NASCAR style pit stall count downs (those that count down from 10…9…8…) now use a different and better approach to measuring the duration until stopping

     

  • [FIXED] Fuel calculations now allowed on very short tracks using very lights cars that almost use no fuel (looking at you, Lanier + Legends)

     

  • [FIXED] Fuel calculations for non-standing start races were off because it used fuel from green light on lap 1, that most likely started way before S/F line. Now it waits for the car to cross the S/F line.

     

  • [FIXED] Better capture of pit entry and exit on new tracks

Legacy Changelog

2.9.9.2
  • [FIXED] Asking for “fuel left” should now give the correct fuel unit type
  • [FIXED] Improved initialization sequence so that DRE gather the required data faster
  • [FIXED] Improved internal bugreports
  • [FIXED] Various issues
2.9.8
  • [CHANGED] Box or tap up/down/left/right commands now have a prefix: “Set”, to prevent triggering false positives. Call fx. “Set box up”
  • [CHANGED] “Tear off” command now have a prefix: “Do”, to prevent triggering false positives. Call “Do tear off” or one of the other variations
  • [CHANGED] While alerts about cars on your sides are being announced, DRE will now attempt to give you the most up to date precision on whether the car is on your front, middle or rear.
  • [CHANGED] OnTrackDistFactor setting in DRE ini file now has a new meaning: Factor for proximity scanning behind your car. Valid values only between 0.1 and 1.0! Moves the trigger area for On Track Proximity alert closer or further away from behind your car. A value of 1 will trigger the alert when a faster car is somewhere between 1.5 and 3 seconds your car, while a value of 0.1 will trigger the alert somewhere between 0.5 and 1.5 seconds behind you. It is dependent on the best lap time delta to the other cars. Faster cars equals longer distances behind. Alerts will always trigger with a minimum of 0.5 seconds behind you.
  • [CHANGED] New default value for ownPitExitDistThreshold, which defines how far behind you coming out of pits, you want to scan for cars approaching. The previous default value was 250m and the new is 150m. It is recommended to change your value to 150 as well, if you want shorter distances when exiting pits.
  • [CHANGED] New default value for alertOtherDriversTimeLossThreshold changed from 5 to 7 seconds. Heavy traffic on a long track can cause several seconds of time lost compared to a median lap time, without it should trigger an alert. It is advised that you adapt this number yourself to your liking.
  • [CHANGED] Gear shift volume now uses a better curve to manipulate volume
  • [CHANGED] Do Tear off now includes an option to say “Toggle tear off”, to toggle if windscreen should be cleaned at the next stop. Saying this will also reveal its new state
  • [CHANGED] ‘Alert fuel’ no longer triggers if DRE believes you have enough fuel to finish the race
  • [CHANGED] When swapping class positions in official races, randomly you will now hear an estimated irating to get for the class position ahead of you (only happens if you have added iRacing credentials to DRE ini!)
  • [CHANGED] Repurposed “drivers in class” to now tell you how many are joined in your class this session as well as how many are actually driving outside pits currently
  • [CHANGED] Tweaked the internal thresholds for when DRE considers you being busy driving, when racing oval tracks

 

  • [FIXED] Issue with how many laps were remaining in races defined both by laps and time. This caused the fuel calculations to be off and not use the shortest time until checkered flag. This issue would be heard with 1 lap to go where DRE suggested you to take fuel, while having plenty of fuel on board. Issue also happened when leading a class. This should now be fixed. (Thanks Jack Wall!)
  • [FIXED] Small bug where the average class iRating wasn’t calculated in sessions with CarClassID as 0
  • [FIXED] Small issue with engine warning alerts triggering, that would not trigger with certain combinations of engine warning alerts enabled and disabled
  • [FIXED] Issue with changing from one offline practice session to another offline session
  • [FIXED] Issue with speed of others was off, which could lead to some alerts never being triggered
  • [FIXED] Issue with car left / right alerts where the front / rear callout were swapped
  • [FIXED] Issue where track info wasn’t acquired from server
  • [FIXED] Average fuel per lap on longer tracks was off in the beginning, so now it discard the first lap(s) of fuel usage if a fuel usage of a newer lap is drastically different. This should make the average fuel per lap more stabile from the beginning
  • [FIXED] Issue with gear shifts that would be called while another gear shift sound was already playing. This could cause build ups of memory.
  • [FIXED] Alerts for when cars around you set a new best lap time and they immediately exit the car, then that alert would continue to trigger every time you start a new lap. This is now fixed, so it only triggers this once per new best lap time.
  • [FIXED] Bug with Imperial display units (Fahrenheit), as the weather alert for air and track temp have a mistake in the conversion from the internal Celcius to Fahrenheit.
  • [FIXED] Decimal issues with weight based fuel cars resolved
  • [FIXED] Other Decimal issues
  • [FIXED] Improved code to be more performant
  • [FIXED] Internal versioning checks for the latest version
  • [FIXED] After a pitstop, Auto fuel was engaging immediately after exiting pit lane. Now it will take at least 5 laps before engaging again
  • [FIXED] Whenever there’s a driver swap, DRE will now check the new driver for being a marked driver or below the safety thresholds
  • [FIXED] Starting Delta Timing could lead to crash, as a infinite loop was created. This has now been resolved
  • [FIXED] Alert new leader did not have a 10 second extra check, to see if the position change was kept. This is now included
  • [FIXED] When there’s only one class in the session, if you have the Alert New Class Leader alert enabled, it will just use the regular Alert New Leader instead, as this sounds more natural with 1 class.
  • [FIXED] DRE now uses https to lookup race stats from iRacing, after they’ve changed the member site be using https
  • [FIXED] Leak in Gear RPM Shift alerts, that would cause VA to crash
  • [FIXED] Made Start Engine sequence of holding ignition keys a bit longer, so it makes sure to properly begin the engine starting procedure
  • [FIXED] Small issue with parsing of time spans
  • [FIXED] Small issue with variables between Voice Attack and the DRE plugin
2.9.6
  • [FIXED] Bug with Imperial display units (Fahrenheit), as the weather alert for air and track temp have a mistake in the conversion from the internal Celcius to Fahrenheit.
  • [FIXED] Decimal issues with weight based fuel cars resolved
  • [FIXED] Other Decimal issues
  • [FIXED] Improved code to be a bit more performant
  • [FIXED] Internal versioning checks for the latest version
2.9.5
  • [CHANGED] weatherUpdateInterval in DRE.ini is now by default 600 seconds between checking weather. If you already have DRE installed, you need to manually change this variable, if you want to. Previously it was every 300 seconds (5 min)
  • [CHANGED] Air Temp now has to change 2 degrees celcius in order to trigger an alert. Previously 1.5deg
  • [CHANGED] Track Temp now has to change 2.5 degrees celcius in order to trigger an alert. Previously 1.4deg. Also the track temp being tested now has a slight running average, so it’s not as effected by wild fluctuations as before. That means a single quick cloud sliding past shouldn’t affect the alert as much as before. You may always ask DRE about “Current Track Temp” in order to get a straight up answer. Finally the track temp and air temp alerts variate a bit more in verbosity to keep it fresh.
  • [CHANGED] Added a few new ways to help out with debugging DRE, by calling the command to build debug data, by saying “Get data”, “Output data” command when requested by me to do so.
  • [CHANGED] When crossing the S/F in practice and quals, you no longer hear about delta times in the last five laps to others, because they don’t make a lot of sense to use here due to short stints.
  • [FIXED] Removed older TrackTemp variable that was given us temperature at the S/F line. In a recent patch for the 2019S1 build, the TrackTemp was converted to show the exact same as the TrackTempCrew, that measures all around the track. We, my gents, lost a long time soldier in the S/F temp, and now instead only get track temps as an average from all around the track. Long live TrackTemp!
  • [FIXED] Removed fetching data in “Weather status” command as the data should already be present. This can hopefully shorten the time taken before DRE starts telling us weather info
  • [FIXED] Improved Alert Fuel Window logic so it makes sure not to factor in laps that you have pitted on, as well as checking that basic data is there to calculate when the window opens.
2.9.4
  • [CHANGED] The command “What time is it” now reports time in your system time format.
  • [FIXED] Internal issues where som variables weren’t initialized before being used
  • [FIXED] Separated calculation variables in DRE profile from variables in backend code
  • [FIXED] Pit countdown bug where pitting into the lane was immediately being regarded as pitting out. Also the exit distance point of the pit box was not updated when the box position changed. Thanks to Manke and Walls for stellar debugging help
  • [FIXED] Bug appeared in races that were determined by laps, and if you we’re lap(s) down to the class leader. That would mean that it would cut the remaining laps short and eventually switch the fuel calculations from using laps to using time left in the session. Usually time left in laps-determined races have more time. That means that the auto fuel feature will engage more fuel that was actually required for a laps-determined race.
  • [FIXED] Issue with team racing, where you would be called by the name of your team mate who drove the car when you joined it and started DRE. This should now update to whoever is in the car
  • [FIXED] Denying DRE from telling you your team mates name when initalizing
  • [FIXED] Further profing of time losses of other cars. It should now not report major time losses of other cars on the first lap after they have pitted
  • [FIXED] The “No fuel” command is now secured against yourself. If fuel check box is already off, it won’t be re-toggled the next times you say “No fuel”
2.9.3
  • [ADDED] “Download DRE” command that takes you directly to the download page for DRE. You will be reminded about being able to say “Download DRE” upon new version alerts as well.
  • [FIXED] Small change in DRE Changed session variable, where an integer was written as text
  • [FIXED] Weather bug appearing when switching servers
  • [FIXED] A bug with the internal bug message service (the meta is strong)
  • [FIXED] Issue where general session data was not marked as acquired upon starting a session.
  • [FIXED] Fuel data is now available after the first hotlap
  • [FIXED] Fuel data now takes into account if DRE has been started later into a session, where you have already driven laps
  • [FIXED] Warnings about low safety drivers behind you on track are now only heard if they haven’t set a time yet, or if their best time is quicker than yours. Similar in front, but you have to be quicker than them
2.9.2
  • [Added] When asking for weather and specifically track temps, you now get both the track temperature as an average around the track, plus the temperature at the start finish line. This is useful to make up a good understanding of how the track can variate around the track. Eg. the average temp could be 28C around the track, while it could well be about 39C at the S/F line.
  • [FIXED] Updating the tires age information constantly while in pits to make sure changes are reflected in that same frame, before you leave the pitstall
  • [FIXED] Pit countdown suffered from using the old pit box location from practice + quals during races, where it’s most likely moved to another place. Big thanks to Jack Walls for pointing this out and banging my virtual head 😉
2.9.1
  • [CHANGED] Auto fuel feature has a change to its logic and engaging auto fuel (and setting the fuel amount in black box) from: At least 2 laps into a stint + max 7 laps from empty fuel tank – to now instead using: At least 6 laps into a stint
  • [CHANGED] “Auto fuel now / Engage auto fuel”, is possible to trigger even without the alertAutoFuel parameter enabled. So you can let DRE set the amount of fuel needed whenever. DRE still needs some fuel data from laps before there’s a foundation to calculate on, so without that it’ll disable fuel filling
  • [FIXED] Internal conversion issue with Low iRatings were wrongly parsed as number and should be a text string
  • [FIXED] Intenral conversion issue with pitlane times of other drivers that was sent to VA
  • [FIXED] Internal issue with checking for pro license caused fuel data to not be a numerical value
  • [FIXED] Delta Celcius to Fahrenheit conversion causing 0C degrees delta to result of 32F delta. 0C delta should be 0F delta which it is now
  • [FIXED] CurrentRPM value would be 1000 times larger than the actual value. That’s corrected now
  • [FIXED] Finally found the bastard of “there’s int number of drivers racing”, which was hidden in the DRE Change Session command. Thanks for being patient about this fix. You know who you are ;P
  • [FIXED] If no fuel is needed when “Auto fuel” engages, it will now disable fuel filling for the next stop
  • [FIXED] Pit countdown should now be more reliable in terms of counting down, as it won’t start counting down before you are actually inside the pitlane green cones. This way, we can make sure you are driving at the pitspeed limit and have a more solid estimation of when you hit the pitstall.
2.9
New update focusing on stability and fixes. The 2.9 update also welcomes two new features about tire age and general opponent information. As always, please send bugs and issues to egil@theawe.dk

  • [ADDED] DRE tells you about tire age of specific tires and remembers laps completed for each tire. Previous versions reset the number of laps whenever any tire was changed. This means you can keep track of tire conditions better and hopefully ace future iRacing features with limited tires for a race session. Use the feature by calling the “Tires age / Laps on this tire set / Laps Tires” command as usual.
  • [ADDED] New command! “Status of number 42 / Status of the 100 car” returns position of another car. Specify the car number of the car you want details on and DRE will attempt to look up the data for you. Apart from position, you may hear the name of the driver, gap between you and that car, their last lap time + your delta to that, their best lap time + your delta to that, and how many laps they have done in their current stint
  • [FIXED] After doing a refactor of weather commands in 2.8.1, some other weather commands missed a couple of variables.
  • [FIXED] Calculation error when converting weather data from internal Metric to English units
  • [FIXED] Securing read of the Driver Markings text file from documents
  • [CHANGED] Track temperature now uses the TrackTempCrew instead of TrackTemp. The Crew variant measures temps around the track to an average temp rather than having just one measurement at the S/F line which isn’t a good single reliable measurement. In the past TrackTempCrew wasn’t updated from iRacing’s side, but it is now again, so we can switch back yay
  • [CHANGED] Delta weather variables should always be up to date on current weather compared to the starting weather. Also this is now separate from the weather alert deltas.
  • [CHANGED] Minimum Voice Attack version is now 1.7. Download it from: https://voiceattack.com/
  • [CHANGED] Warnings for low ratings ahead or behind now call the iRating of others as 2.1K instead of 2142
  • [FIXED] Added more checks to secure that when DRE tells you about number of drivers, that it should have an actual value defined
  • [CHANGED] Number of laps on the tires are corrected so that you start by having completed 0 laps on the tires. Previously it started with being 1 laps old which wasn’t true
  • [CHANGED] Made DRE core internal updates run more often for Tire Info like how old the tires are. Also refactored the tire info code.
  • [CHANGED] ‘Alert Car Left Right’ is now a part of the Free package
  • [CHANGED] ‘Tire Laps / How many laps’ on these tires is now a part of the Free Package
  • [CHANGED] ‘Stint laps’is now a part of the Free Package
  • [REMOVED] Variables List PDF as it was not kept updated or used. Contact me PM if you want updated lists of the variables, or search through the DRE profile.vap file with a text editor
  • [FIXED] Issue with Alert Other Drivers’ Timelosses where it would trigger if you pitted, as the time loss is relative to your time. It now factors in and ignores triggering on your pit in and out laps.
  • [CHANGED] Removed “Thanks a lot” from the “Say thanks” command since this may have a negative meaning in the US 😉
  • [FIXED] Driving through the pitlane without stopping in the pitstall now allows proximity alerts to continue to work
  • [CHANGED] Getting proximity alerts when you are exiting the pits: Now you are not disturbed about drivers out on track while inside the pitlane, unless you are heading to the pit exit and is less than 110 meters from the exit
  • [FIXED] Chat commands like pitting in could leave “æøå” characters instead of ‘
2.8.1
Various fixes to the big update that was released earlier this week. Thanks for the heads up to those reporting bugs.

  • [CHANGED] Removed “Show me / Show my time” from the “Box Left” command. This was a multipart because pressing left will scroll and find your time in Standings Black Box. Say “Box left” to find your time. It is removed because it doesn’t work in multi class racing.
  • [FIXED] Another attempt at correcting the number of drivers in the session when getting in the car before a race
  • [FIXED] Fixed some decimal separator issues that would cause severe Earth surface temperatures. Due to separator on some machine being a comma (,) this would previously have caused DRE to ignore the separator and add the decimals as whole numbers causing something like 4278C track temps.
  • [FIXED] Limiting pit count down to only mention the time to the pit box when there’s less than 90 seconds to the box. Sometimes the pit entrances would be mapped to be on the other side of the track (Why iRacing, why?) and DRE now simply skips that
  • [FIXED] During pit count downs, if DRE is already talking, that single pit count down is now skipped as it would be delayed otherwise and therefore not match the time to the box. The final call of “Pit now” will override if anything is said and force it way through to your ears
  • [FIXED] Refactored a lot of code from the early days. This hopefully has fixed issues with imperial vs metric conversions
2.8
Big update with 5 new features giving you NASCAR style pit countdowns, better info about your race performance results, estimated iRatings and more. Also plenty of fixes and improvements

  • [UPDATED] DRE now requires .NET v4.6.1. Download it from here: https://www.microsoft.com/net/download/thank-you/net461
  • [ADDED] More and better info when completing a lap. This is heard via the “alert new lap” alert that will now include more info about the performance of the cars around you
  • [ADDED] Post race safety rating and iRating changes from results. This will be announced only after official races and after the results have been created by iRacing. Usually this takes a minute after everyone has crossed the checkered flag.
  • [ADDED] Two brand new commands: “Estimated rating” and “Estimated rating next” which will calculate an estimated iRating for the position you’re in and the one ahead. This obviously works for official races only and is an estimate that can be up to a few ratings off the actual values. During testing though, it has been spot on. This is nice to use if you’re interested in iRatings
  • [ADDED] “Reload settings/Reload config” command: Reloads the DRE.ini file. You can reload while Voice Attack is running to update DRE with any changes made to the DRE.ini without having to restart Voice Attack.
  • [ADDED] Nascar style / alternative to current pit stall count down added. After starting the new DRE version, you will see two new lines in DRE.ini: pitCountdownType and pitCountdownBegin. Setting the pitCountdownType = 2 will result in a seconds-based countdown from fx. 10 seconds to your stall. For reference, you should hit your stall and come to a stop on the count of “1”
  • [CHANGED] Pit Countdowns have been moved to be a free feature.
  • [CHANGED] Alerts about near drivers with relative low irating to you, has now been limited further. The other cars must be driving and be within 125m of your car now (before 175)
  • [CHANGED] For metric liter users, when asking for “fuel fill” and “fuel needed” it should now provide amount including 1 decimal
  • [FIXED] Next race alerts should only appear during official practices and when you have actually entered credentials in DRE.ini
  • [FIXED] Attempting to prevent oil and water temp alerts from triggering when iRacing delivers sun surface like temperatures.
  • [FIXED] Small issue where data was missing after running a hosted race, and then joining another hosted session immediately after.
  • [FIXED] Week 13 races and non-official races should now act as race (and not qual sessions) with DRE
  • [FIXED] During lone quals, your info should include more data. Note, that lone quals still limit quite a lot of information of other drivers.
  • [FIXED] When using live position updates (those that immediately tell you your new position during races), it would regard towed drivers are being in front of you. These should now be ghost-locked to their latest position on track before towing.
  • [FIXED] Drivers actually connected will now be mentioned when connecting to a new session. In the past it didn’t always update this number and could result in just a “int currently racing”.
  • [FIXED] In races with lone qual sessions, the positions and class positions were off because all data isn’t transmitted to the client. That means DRE now pulls the positions from sessionInfo instead
2.7.1
Patch update to fix various issues, that some of you have reported in. We are very appreciative of that.

  • [CHANGED] Voice Attack 1.7 is now a minimum requirement for DRE. Update via www.voiceattack.com if you haven’t already
  • [ADDED] A new keybind for the previous radio chat channel. Look for “keyChannelPrevious” in Keybinds.ini. Default bind is the key “G”
  • [FIXED] Master Up / Down and Mic Up / Down commands were left out of the profile by mistake, so they were added back into the profile.
  • [FIXED] Timed races should now track the right times, as in time remaining, time elapsed in session etc. This affects fuel calculations which some of you reported was very off.
  • [FIXED] Internal folder creation when outputting debug data for tracking issues
  • [FIXED] For debugging purposes, the command “Generate Drivers List” now also produces the current sessionInfo as well as mixed bag of data to two new text files.
    When sending in issues please attach both DATA-, Drivers- and YAML- files
  • [FIXED] End of race class position was reported as zero. Several attempts to catch the class position towards the end has been added
  • [FIXED] Default keybind for keyTearOff is now Alt + T as it should be (was Alt + G before) Make sure your bindings in iRacing and Keybinds.ini are correct.
  • [FIXED] Registers change of session now even when you just change car or track during offline practice
  • [FIXED] When other drivers lose time and the alert is triggered, they should now correctly mention if those drivers are ahead or behind you (Thanks to Kris Roberts for providing the necessary data)
  • [FIXED] Spotter should now call when cars are left and right again, and not just call “Clear” when it’s over.
  • [FIXED] At Spa Combined (and possibly other tracks) DRE received a faulty call from iRacing when outside the curbs at Blanchimont that you are going to pit.
    This is wrong and now, entering pitlane can only happen on track when you’re 100 meters or less away from the actual entrance. This is solely for stopping the bad calls from iRacing.
  • [FIXED] Corrected bug that could lead to duplicate previous laptimes and thus render lap time comparisons obsolete.
    Each new registration of a lap time for you and other cars should only happen when there’s actual data for that new lap
  • [FIXED] Stopped Next Race Alerts from happening in lone-offline racing
  • [CLARIFICATION] Some of you have reported that “Tear Off” and “Wipe windscreen” commands don’t work.
    Make sure you have set up keybinds in both iRacing and Keybinds.ini (found in the Documents/DRE folder) for both: keyTearOff, keyWipersToggle and keyWipersTrigger
  • [CLARIFICATION] If you set the fuelTargetUnit in DRE.ini this only changes the fuel unit type for commands that involve fuel targets – not other fuel commands like “Fuel needed” or “Fuel left”.
2.7
Major internal overhaul of DRE – giving you the most reliable and stable build ever! Refactored 10000 lines of code to create a solid foundation for future work and features.
Support for Heat Racing has arrived and with that joker information. Better information before qual and races as well. Lots of goodies 🙂

  • [ADDED] DRE now fully supports heat racing!
  • [ADDED] More relevant info before qual and race sessions
  • [ADDED] In races where joker laps are required and still left: Alert has been added in alertNewLap to warn about that you need to take one.
  • [ADDED] Command to ask for joker laps required: “Jokers required”
  • [ADDED] “My jokers” command, to get how many joker laps you have completed in this session.
  • [CHANGED] “Wipe windscreen” and “Tear off” commands are now combined. Say any of a select combinations to clear your vision. The command will trigger both the Tear Off and Wipe Windscreen keybinds at the same time, and since these are never both in use, one of them will do the job and clean your window/visor. You may also command eg. “Toggle wipers” with the “toggle” keyword to turn on/off wipers.
  • [CHANGED] “Fov up/down” commands has changed into “Set fov up/down” to avoid false positives triggering this command
  • [CHANGED] Added “Toggle pit limiter” to the already existing “Force pit limiter”. This command will engage/disengage the pit speed limiter in the car if there is one.
  • [CHANGED] Refactored a lot of code to make things run smoother and more precise. Built and used internal new debugging tool to verify data is correct.
  • [CHANGED] Removed random asking to do a checklist when getting in the car for quals and races. You can still start the checklist manually by saying “Run checklist” or similar
  • [FIXED] New leader alerts are no longer triggered if you have alertNewPositionInQual disabled
  • [FIXED] Attempting to fix extreme high wind and temp alerts.
  • [FIXED] Fixed weather alerts at start of a session where the starting condition was not set. This resulted in quite severe changes in weather, and is now fixed
  • [FIXED] Attempting to fix Fast Repair unchecks by adding a short wait time before DRE fills into the iRacing chat, to fire off the #fr, #-fr and #!fr commands
  • [FIXED] Switching between drivers when watching a session previously used to switch using the data from result positions which only update when cars cross the S/F line, but now instead uses the live position if that’s enabled
  • [FIXED] With less than 5 minutes until the next race, DRE would tell you twice about this. This is now fixed, so DRE will only tell you once.
  • [FIXED] At tracks where the pit exit is before the S/F line, DRE now correctly work, giving you warnings of drivers exiting pits at the right places – and not all around the track.
  • [FIXED] Fixed bug where auto fuel triggered several times towards the end of a race.
  • [!] Known bug: Some times lap times are not updated for other drivers. This mostly affecting delta time calculations to those drivers, and it shouldn’t be a critical issue for now. I am investigating it and hope to have a fix for the next DRE version.
2.6
Big update! Apart from lots of fixes, changes and performance improvements, we see two major new features: Next Race Alerts & Marking of drivers.
See this short video about the Next Race Alert: https://www.youtube.com/watch?v=-nE9LyZ0I8M

  • [ADDED] Mark drivers to a local database, in case you want to be reminded about them in future sessions. Mark a driver by calling either “Mark driver ahead”, “Mark driver ahead on track” or the equivalents commands for when behind. If you want to undo this recent marking or simply unmark a driver, which DRE just told you about, simply call “Unmark driver”. The database is stored in your Documents/The Digital Race Engineer/MarkedDriver.json, so you may manually edit the list this way as well. DRE will warn you once when entering a session and again once you are close to the driver on track.
  • [ADDED] Alert Next Race. In Official Practice sessions, this returns time in minutes until the next race and how many are registered for the race. Set your credentials (iRacingEmail & iRacingPassword) in DRE.ini to enable this alert, or leave the field empty to disable it. Credentials are stored locally only and used for accessing the restricted-by-login time of the next race and how many registered for it. If you don’t trust this, don’t add your credentials 🙂
  • [ADDED] Oil Temperature warning added, which by default is set to a threshold of 155C/311F. As always you can disable the alert in DRE.ini: Set warningOilTemp to 0 (will be shown in ini file after first launch of the new version)
  • [ADDED] PRO command: “Auto fuel” – Force DRE to calculate and set the fuel for the next pitstop. DRE will announce the amount calculated. This command is similar to when DRE automatically engages the auto fuel, but with this command you can force it to calculate whenever you like.
  • [ADDED] Extra check on “Set fuel to xx” command, where DRE now tells you if it couldn’t parse the amount.
  • [ADDED] DRE attempts to capture the actual start time of a race in order to have a more precise time calculation, and thereby a better fuel calculation. Now DRE tried to use this, if you were connected at the start of the race. If not, it will default back to using the SessionTimeRemain parameter, which is a bit less accurate. This addition means that time left and fuel fills should be more precise. Again, make sure you have enough fuel to the end and don’t solely rely on the fuel calculations done by DRE!
  • [ADDED] Commands now available for F1, LMP1 and IR-18 cars with the following controls (will show after first restart of the new profile version): keyABSSet, keyHYSBoostHold, keyHYSNOBoostToggle, keyInLapModeToggle,
    keyFCYModeToggle, keyMGUReGenInc, keyMGUReGenDec, keyMGUReGenSet, keyMGUDeployModeToggle, keyMGUFixedDeployInc, keyMGUFixedDeployDec, keyMGUFixedDeploySet,
    keyMGUOptDeployHighInc, keyMGUOptDeployHighDec, keyMGUOptDeployHighSet, keyMGUOptimizedSpeedInc, keyMGUOptimizedSpeedDec, keyMGUOptimizedSpeedSet
  • [CHANGED] After the first time you run DRE 2.6 in Voice Attack (by executing InitializeTheDRE), autoFuelSafetyAmount in DRE.ini will from then be a percentage instead of a fuel amount. The reason for this, is that running on a short track versus a very long track means you need different amounts of safety margin in terms of fuel. Fx. a short track might only need 1L/lap, whereas Nordschleife might need 13L. Therefore by applying a % (the default is now 110%) as the fuelSafetyAmount, it will now take into account the average fuel usage per lap.
  • [CHANGED] Track Temp reportings now use TrackTemp, instead of TrackTempCrew, as that is only updated once when joining the server
  • [CHANGED] Wing Up an Wing Down commands now require “Set Wing Up”, to avoid false positives, where this command could trigger too easily from background noise
  • [CHANGED] In DRE.ini, “fasterTimeThreshold” is no longer used. Instead track length is factored in to calculate how much faster another car must be in order to warn you, when the car is approaching. At track length of 500m the delta is about .5 sec, while at 10000m the delta is about 5 seconds. This should make the alert a bit more useful on oval courses as well as at long and short tracks.
  • [FIXED] an issue with weather alerts that weren’t triggered. They will now trigger, when dynamic weather changes sufficiently over time
  • [FIXED] Upon quitting Voice Attack, DRE no longer cleans up after itself, in order to process the quitting faster.
    This might resolve issues where the process hangs and needs to be closed in Task Manager.
  • [FIXED] Auto fueling won’t any longer be possible to trigger whilst in pits. The issue was that swapping drivers could lead to new triggering of auto fueling.
  • [FIXED] During cautions we won’t hear from DRE anymore if other cars have lost considerable time on the last lap (which they probably have due to the caution), nor if they are pitting.
  • [FIXED] Restricted which laps are regarded as proper laps when calculating delta times to other cars over the previous 5 laps. Now these lap times must be roughly within +/- 4 seconds between your and the opponents time on that lap in order to be factored in. The 4 seconds is approximate as it factors in the length of the track as well.
  • [FIXED] Made calculations at pit exits adaptive to track length. This is important on eg. shorter ovals, where the pit exit length is quite short.
  • [FIXED] “No Fuel” didn’t work. It should work now, so giving this command will only disable fueling in the next pitstop as intended
  • [FIXED] Water temperature warnings can now trigger while in pits. They are also prevented from repeating unless the temperature goes below the limit and then above again.
  • [ADDED] More love for DRE
2.5.2
  • [FIXED] Class positions should now be correct again, after discovering an issue with the logic
  • [FIXED] In team racing, driver names, irating and safety rating weren’t updated when swapping driver. It now should be.
  • [FIXED] Voice Attack could sometimes hang as a process after closing the app, resulting in you not being able to re-open it until you force closed the process/task. This should now be fixed.
  • [CORRECTION] Max Cars in Graphics settings should always be set to 63, when using DRE. This is so DRE receives the data it needs to calculate timing properly. Setting it lower results in wrong positions, class positions, times, pit alert for other cars etc..
2.5.1
  • [CHANGED] Shortened a lot of command replies, so DRE spends less time talking nonesense to you 🙂
  • [CHANGED] Changed the way “Remember to …” command works, so it’s better at actually remembering what you said, to be read out loud the next time you exit the car
  • [FIXED] Removed race synopsis start race position as it apparently keeps bugging me 🙂
  • [FIXED] Fixed a bunch of backend issues with checklists.
  • [FIXED] Moved version checks out of updates for checking newer version online. Now DRE will just check the local profile and plugin versions, and report later in case there’s a newer version.
  • [FIXED] Your own incident count is now being reset between sessions
  • [FIXED] Pit commands now only trigger is iRacing is connected (make sure you’ve succesfully run the initializeTheDRE command when opening/starting the VA profile – see the Setup PDF for details)
  • [FIXED] Class position was setting the overall position. This is now fixed.
  • [FIXED] OutLap of other cars can no longer be -1. If DRE didn’t catch the actual outlap of a driver, because you connected after the driver went out, if defaults the outLap to the driver’s current lap or in worst case lap 0
2.5
  • [ADDED] “Say” commands added so you can send a common text chat message. Included is “Say thank”, “Say sorry”, “Say pit[ting] in”, “Say pit[ting] out”. All of these message includes automatic randomization, so it might say “Thanks” or “Thank you” randomly.
  • [ADDED] New command: “Toggle wipers / Toggle wiper / Wipe toggle”: Toggles windscreen wipers on/off (Default Shift-W)
  • [ADDED] New command: “Trigger wipers / Trigger wiper / Wipe trigger”: Triggers windscreen wipers once (Default Ctrl-Alt-W)
  • [ADDED] Variations in driverBusy calculations, meaning DRE believes you are not “busy” on dirt oval/road racing as long as your throttle is more than 60%. For reference, on tarmac racing the number is 90%. Similar, steering wheel angles are more tolerant in dirt racing.
  • [ADDED] New command: “Fast repair on / Turn on fast repair / Engage fast repair / Enable fast repair”: Sets fast repair option to on, to be used in the next pitstop
  • [ADDED] New command: “Fast repair off / Turn off fast repair / Disengage fast repair / Disable fast repair”: Sets fast repair option to off, so it will not be used
  • [CHANGED] “Fast repair / Toggle fast repair” command: Toggles the fast repair option
  • [CHANGED] DRE now starts up and finds the iRacing data much quicker
  • [FIXED] Fuel was not calculated in Dirt Road (and possibly oval) racing. The range of valid fuel usage has been increased significantly to allow for very thirsty small beetles =)
  • [FIXED] Version mismatch issue introduced in 2.4.1 has been fixed.
  • [FIXED] Attempting to fix DRE from opening the pit window regarding fuel while sitting on the grid
  • [FIXED] Throttle and Brake hangings now return the percentage they hanged with at the moment of triggering the alert.
    Previously DRE told you “what it currently is”, and therefore might not be the same anymore.
  • [FIXED] Sent installer package to Avast Antivirus as it was false-positively detected. They have now whitelisted 2.4.1 so hopes are that the following version continue to be whitelisted. I can assure you that there’s nothing malicious in the installer. You can also always check the DRE installer package download URL on VirusTotal (https://goo.gl/MkTxGA)